Local multiplayer setup # Build an Executable #Īfter the build has completed you can launch several instances of the built executable to be able to both host and join a game. In order to see the multiplayer functionality in action, you can either run multiple instances of the game locally on your computer or choose to connect through the internet.
For example, see this information on WebSafe. Issues with importing due to parental control software: If you have issues with importing you may want to check your DNS settings as some ISP parental controls may block GitHub access. The Unity MLAPI v0.1.0 package will also be installed with Boss Room.
The first time you open the project, Unity will import all assets, which will take longer than usual - this is normal.